PDI/Dreamworks, Redwood CIty, CA, October 2010 - present

Madagascar 3

Electronic Arts, Redwood Shores, CA, May 2010 – October 2010

The Sims Medieval
Modeler/Texture Artist and Effects Artist
• Modeled and textured environmental set pieces within strict budgetary limits
• Prepared and transferred set pieces to game engine
• Created particle effects

Blue Sky Studios, Greenwich, CT, September 2005 – May 2010

Ice Age 4
Digital Sculptor (October 2009 – May 2010)
• Modeled characters and collaborated with TDs and Animators to ensure character stability
• Created digital sculpture of a character to be used to make final production model and 3D print
• Collaborated with designer and directors to explore character look and expressions

Modeler, Sequence Lead, and Previs Artist (January 2009 – Febuary 2010)
• Modeled main character
• Led teams of modelers to create sets
• Created low-poly previs vegetation and set pieces

20th Century Fox Fanfare Movie Intro and variations
Lead Modeler (February 2009 – May 2010)
• Modeled 20th Century Fox logo and led in a team of two to create platform, vegetation, and background geo
• Collaborated with multiple departments to create pipeline for generated city background
• Modified 20th Century logo and set to create logo variations, i.e., Searchlight, Star, Home Entertainment, etc...

Development Project
Lead Modeler and Previs Artist (August 2008 – September 2008)
• Worked with director to create large scale vista shot for proof of concept

Ice Age: Dawn of the Dinosaurs
Modeler and Sequence Lead (September 2007 – April 2009)
• Led teams of modelers to create sets
• Modeled secondary character, major environmental landmarks, and vegetation

Horton Hears a Who
Modeler (December 2006 – August 2007)
Modeling TA (May 2006 – December 2006)
• Modeled sets and props
• Assisted modelers with model quality control and the model commit process
• Responsible for file and asset management

Ice Age: The Meltdown
Production Assistant in Effects and Design (September 2005 – March 2006)
• Supported APM in managing department scheduling and director presentations
• Digitally colored storyboards for Ice Age 2 test screenings

Architectural Body Research Foundation, New York, NY, June 2005 – September 2005
Visualization Artist
• Modeled, lit, textured, and rendered architectural models in Maya
• Designed and printed large posters for international publicity and exhibitions

Croog Studios, New York, NY, January 2005 – April 2005
Generalist Intern
• Modeled lead characters and created blendshapes in Maya for children’s series
• Drew backgrounds in Flash for 2D cartoon

Telemark Films, Noank, CT, July 2004 – October 2004
CG Artist
• Modeled, textured, animated, lit and rendered sequences for documentary on Mystic, CT

Sonalysts Studios, Waterford, CT, July 2003 – August 2003
Generalist Intern
• Modeled products for commercials and industrial equipment for governmental use
• Produced low-poly models and texture maps for video games



Connecticut College, New London, CT - Graduated 2004
Bachelor of Arts: Received Honors and Distinction in Major
Major: Studio Art. Concentration: Painting
Certificate: Ammerman Center for Arts and Technology Certificate

Pont-Aven School of Art, Pont-Aven, France - Summer 2002
RISD Animation Program, Providence, RI -Summer 1999


Best Student Graphics and Effects: Zoom in Awards - September 2004
Best of Show: Connecticut College senior thesis exhibition - June 2004


Software: Maya, Mudbox, Zbrush, Photoshop, Painter, Crazybump, Roadkill, After Effects, Encore, Dreamweaver, Flash,
Traditional Arts: Painting, Drawing, Printmaking, Sculpture, Photography








All Images © 2009 Dave Strick or Blue Sky Studios Inc.